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And the mission briefings are kind of similar. Not only that, but it totally doesn't fit with the action of the game itself. I can respect the decision to shift the focus of the game a little but ultimately it just looks like a bad rip off of the Red Alert approach. Instead, there's this really awful techno frenzy that totally kills the mood of the game.for me, at least. I was all set for some heart stirring WWII style movies. The first thing that you're confronted with when you venture into the game is the horrible intro movie. But overall, I've been impressed and have high hopes that this will inspire other developers to take a similarly fresh approach. The missions are kind of ambiguous, the large number of units can get confusing and the game tends to drag along now and then. But the game also misses the mark in a few key areas. The scale is epic, the units are really diverse and the graphics are spectacular. I've been impressed with a lot of the things that the game does right. Now the final game has been in my hands for some time now. Sudden Strike looked to change all that with a pure military approach and a scale unsurpassed in the RTS market. Close Combat gives you that chance, but the scale of the battles is far too small. And while Age of Empires was great, it involves a lot of the technology and economy modeling that distracts me from what I really love - moving armies around. With the exception of Close Combat and the Age of Empires series, there's been very little in the RTS world that has realism as a primary goal. Ever since it was first previewed long, long ago, I had high expectations. I've been looking forward to this game for a long time now.